Record baseline → test one movement → make one small change → compare.
Why another person’s sensitivity may feel wrong
Touchscreen size, grip, device performance and personal movement habits affect aiming. A sensitivity number copied from a different phone is a starting experiment, not a universal answer. Before changing anything, record the settings currently shown in your version of the game so you can restore them.
Keep the device at a comfortable temperature and practice in a permitted in-game training environment. Third-party “aim boosters,” scripts and modified clients introduce account and device risks; they are not required for this exercise.
Run a short three-part drill
- Start on a predictable target and check whether your first movement stops too early or too late.
- Try a controlled follow movement on a target that changes direction.
- Practice combining movement and aim without firing at every opportunity.
- After each part, write down the most common error, not just whether you won a fight.
Adjust one available sensitivity control by a small amount, then run the same drill again. If you change all controls at once, the result is difficult to interpret.
Make the HUD usable
A cramped layout can make you miss a button even with good aim. Check reachability for the finger you actually use and avoid placing essential controls where they block your view. You can experiment with button sizes or locations in the game’s own settings; menus and available options may differ across versions.
- Can you fire without accidentally tapping another action?
- Can you move and look around without covering the target?
- Can you repeat the motion without straining your hand?
When the problem is performance instead
If the whole screen freezes or network actions arrive late, stop adjusting sensitivity and use the troubleshooting guide. If you are choosing a character, our ability-selection worksheet helps compare play styles without a fabricated tier list.
Compare your aiming drills →. Enter your own information and review the calculation and limitations before interpreting a result.
This guide explains a repeatable method rather than claiming a live ranking, current code or guaranteed result. Features differ across versions and devices. If something has changed, send a correction with the game version and a source.



